Rimworld Run And Gun
RimWorld: The Ultimate Guide to Running and Gunning
RimWorld is a sci-fi colony simulator that lets you create your own stories on a hostile and random planet. You have to manage your colonists' needs, moods, health, and skills, as well as deal with raids, disasters, and wild animals.
rimworld run and gun
One of the most fun and effective ways to play RimWorld is to use the running and gunning strategy. This strategy allows your colonists to shoot while moving, giving them more mobility and flexibility in combat. However, it also comes with some drawbacks and challenges that you need to be aware of.
In this article, we will explain what is running and gunning in RimWorld, how to enable it, what are the benefits and drawbacks of using it, and how to optimize it for different situations and weapons.
What is Running and Gunning in RimWorld?
Running and gunning in RimWorld is a mod that adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty. These penalties can be modified in the mod settings of this mod.
Running and gunning mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands. The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting. The accuracy penalty is only applied when pawns with running and gunning enabled are actually moving.
By default, running and gunning can be activated with any weapon. However, you can forbid running and gunning for certain weapons in the mod settings if you want to. For example, you may want to disable it for sniper rifles or rocket launchers that require more precision and stability.
Running and gunning also works very well with Giddy-up! Battle mounts, as it allows pawns to shoot while riding. This can give you a significant advantage in speed and firepower.
What are the Benefits of Running and Gunning in RimWorld?
Running and gunning in RimWorld can have many benefits for your combat performance and survival. Here are some of them:
More mobility: You can move your pawns around the battlefield faster and more freely, avoiding enemy fire, flanking enemies, or retreating when needed.
More flexibility: You can adapt your tactics to different situations and enemies, switching between running and gunning or standing still depending on the circumstances.
More fun: You can make your pawns more dynamic and action-packed, creating more exciting and cinematic combat scenarios.
What are the Drawbacks of Running and Gunning in RimWorld?
Running and gunning in RimWorld is not without its drawbacks and challenges. Here are some of them:
Less accuracy: You will suffer a penalty to your shooting accuracy when moving, which can make you miss more shots or hit friendly fire.
Less movement: You will suffer a penalty to your movement speed when shooting or cooling down, which can make you slower or more vulnerable.
More chaos: You will have less control over your pawns' actions and positions, which can make combat more unpredictable and harder to manage.
How to Optimize Running and Gunning in RimWorld?
To optimize running and gunning in RimWorld, you need to consider several factors, such as your pawns' skills, weapons, enemies, terrain, and mod settings. Here are some tips to help you:
Pick the right pawns: Not all pawns are suited for running and gunning. You want pawns with high shooting skill, high movement speed, high mental stability, and low shooting cooldown. You also want pawns with traits that boost their combat performance or reduce their penalties, such as trigger-happy, jogger, iron-willed, or brawler.
Pick the right weapons: Not all weapons are suited for running and gunning. You want weapons with high rate of fire, high damage per shot, low range penalty, low warmup time, low cooldown time, low weight, and low recoil. You also want weapons that match your pawns' skills and preferences. For example,
pistols are good for beginners or brawlers; they have high rate of fire, low warmup time, low weight, and low recoil, but low damage per shot and low range penalty.
SMGs are good for close-range or fast-moving enemies; they have high rate of fire, high damage per shot, low warmup time, and low weight, but high range penalty and high recoil.
assault rifles are good for medium-range or versatile enemies; they have high rate of fire, high damage per shot, low range penalty, and low recoil, but high warmup time and high weight.
shotguns are good for short-range or crowd-control enemies; they have high damage per shot, low warmup time, and low recoil, but low rate of fire, high range penalty, and high weight.
You can also use other weapons, such as machine guns, sniper rifles, or rocket launchers, but they may require more skill and caution to use effectively with running and gunning.
Pick the right enemies:
Not all enemies are suited for running and gunning. You want enemies that are slow-moving, melee-oriented, low-armored, low-damaging, or low-numbered. You also want enemies that are vulnerable to your weapons' strengths or weak to your weapons' weaknesses. For example,
tribals are good for running and gunning; they are mostly melee-oriented, low-armored, low-damaging, and often outnumbered. They are vulnerable to any weapon that can deal high damage per shot or per second.
mechanoids are bad for running and gunning; they are fast-moving, ranged-oriented, high-armored, high-damaging, and often well-coordinated. They are resistant to most weapons except for explosives or EMPs.
animals are mixed for running and gunning; some are slow-moving, melee-oriented, low-armored, and low-damaging (such as deer or muffalo), while others are fast-moving, ranged-oriented (such as cobras or boomalopes), high-armored (such as rhinos or thrumbos), or high-damaging (such as bears or wargs). You need to choose your weapons carefully depending on the type of animal you are facing.
Pick the right terrain:
Not all terrain is suited for running and gunning. You want terrain that is open, flat, clear, and well-lit. You also want terrain that offers some cover or concealment for your pawns. For example,
grasslands are good for running and gunning; they are open, flat, clear, and well-lit. They offer some cover from trees or rocks.
jungles are bad for running and gunning; they are dense, uneven, obstructed, and dark. They offer too much cover for enemies to hide or ambush you.
snowy areas are mixed for running and gunning; they are open, flat, clear, and well-lit. However,
they can reduce your movement speed and visibility. You may want to use warmer clothing or fire-based weapons to deal with the cold and snow.
deserts are mixed for running and gunning; they are open, flat, clear, and well-lit. However, they can increase your heatstroke risk and water consumption. You may want to use cooler clothing or water-based weapons to deal with the heat and thirst.
Pick the right mod settings:
Running and gunning in RimWorld can be customized to your liking with the mod settings. You can access them by clicking on the Mod Settings button in the main menu, and then selecting RunAndGun. Here are some of the options you can tweak:
Accuracy penalty: You can adjust the percentage of accuracy penalty that pawns suffer when moving and shooting. The higher the penalty, the harder it is to hit targets while running and gunning.
Movement penalty: You can adjust the percentage of movement penalty that pawns suffer when shooting or cooling down. The higher the penalty, the slower they move while running and gunning.
Heavy weapons: You can define which weapons are considered heavy or light for running and gunning. Heavy weapons have a higher movement penalty than light weapons.
Forbidden weapons: You can forbid certain weapons from being used with running and gunning. For example, you may want to forbid sniper rifles or rocket launchers that require more precision and stability.
Fleeing enemies: You can adjust the chance that fleeing enemies will run and gun while escaping. The higher the chance, the more dangerous they are when they flee.
You can also reset the mod settings to their default values by clicking on the Reset button at the bottom of the mod settings menu.
PC pawns: You can enable or disable running and gunning for PC pawns, such as prisoners or guests. By default, they can run and gun, but you may want to disable it if you find it too challenging or unfair.
Fire at will: You can enable or disable fire at will for running and gunning pawns. By default, they will fire at will, but you may want to disable it if you want more control over their actions or conserve their ammo.
You can also reset the mod settings to their default values by clicking on the Reset button at the bottom of the mod settings menu.
Conclusion
Running and gunning in RimWorld is a fun and effective way to play the game, but it also comes with some drawbacks and challenges. You need to consider your pawns' skills, weapons, enemies, terrain, and mod settings to optimize your running and gunning performance. You can also customize your running and gunning experience with the mod settings to suit your preferences and playstyle.
If you want to try running and gunning in RimWorld, you can download the mod from the Steam Workshop or GitHub . You will also need the HugsLib Library mod as a dependency. Make sure to enable the mod in the mod menu before starting a new game or loading an existing save.
We hope this article has helped you learn more about running and gunning in RimWorld. Have fun and good luck with your colony!
Conclusion
Running and gunning in RimWorld is a fun and effective way to play the game, but it also comes with some drawbacks and challenges. You need to consider your pawns' skills, weapons, enemies, terrain, and mod settings to optimize your running and gunning performance. You can also customize your running and gunning experience with the mod settings to suit your preferences and playstyle.
If you want to try running and gunning in RimWorld, you can download the mod from the Steam Workshop or GitHub . You will also need the HugsLib Library mod as a dependency. Make sure to enable the mod in the mod menu before starting a new game or loading an existing save.
We hope this article has helped you learn more about running and gunning in RimWorld. Have fun and good luck with your colony! d282676c82
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